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Saturday, July 17, 2010 Check out video
interviews with me and the other Star Wars: The Old Republic
composers over at
Gamespot, and a video documentary / interview on our score
over at
SWTOR.com!
Sunday, June 6, 2010 Added more
credits, including
Star
Wars: The Force Unleashed 2 and
Monkey
Island 2: Special Edition. In addition to work on these
games, I also recently finished music for the Poliglot Theater
production, "Neither
Heaven Nor Earth". This play is a recreation of Israel's
Separation Barrier, inspired by interviews with Palestinian
refugees and giving a realistic look at life on both sides of
the conflict. The play premieres Off Broadway on June 11 with
showings throughout the rest of the month (see
website for details).
Saturday, February 20, 2010 Added more
credits and music tracks, just in time for GDC! Recently I've
been working on composing for
Star Wars: The Old Republic, the upcoming LucasArts and
Bioware MMORPG.
In other news,
Impact Soundworks has recently unveiled our fourth sample
library, Shreddage: Electric Rhythm Guitar. It features
extensively-multisampled rhythm guitar, recorded DI without amps
and with a tone and instrument specifically suited to rock and
metal playing. I'm especially proud of my business partner
Andrew Aversa's work on this library (as well as our guitarist
Juan Medrano), as it is easily one of the easiest-to-use and
most realistic samples of any kind that I have ever used.
Friday, July 3, 2009 Added several new credits of
recently-announced games I've worked on in the past several months.
Additionally,
Impact Soundworks
has released a third sample library, Groove Bias: Vintage Drum Sounds. This library features drum kits inspired by classic
50s, 60s, and 70s records that have been sampled as breakbeats
for years. For the first time, we present deeply sampled
historical drum kits through vintage gear, finally enabling
composers and producers to have the classic sound with all the
control and detail one expects from a modern sample library.
Sunday, September 28, 2008
Impact Soundworks is announcing
SitarNation: Classical
Instruments of India to be released on October 20th. This new
sample library is a collaboration between Andrew Aversa and
myself, and contains the most detailed sitar, tambura, tabla and
baya samples ever released. Highlights of the library include
extensive multisampling with multiple velocity and round-robin
layers for every instrument, multiple mic positions, a special
set of "FX patches" designed through realtime and offline
processing of the sampled content, dozens of MIDI loops for
tabla and baya, and over 2.4 gigabytes of 24bit samples in
unlocked WAV format, programmed for Kontakt 2 and above. Here
are two demos I've composed from the library:
Traditional
demo - This track uses the main set of Room-mic samples, and
attempts to convey a realistic traditional performance.
Ambient demo
- Using mostly FX patches and Ambient patches, this track is
more geared towards an ambient cinematic setting.
In other news, my first sample library,
Impact Steel: Metallic Percussion, has been featured on
Electronic Musician's print
magazine in the October 2008 issue. You can view their write-up
here.
Saturday, September 27, 2008 I'd like to announce the release of
Star Wars: The Force
Unleashed, my first LucasArts title as a music editor and
implementer. So far the game's been doing extremely well,
selling over 1.5 million copies in the first week alone and
being the #1 top-selling video game on 360 and PS3 worldwide.
Sunday, June 1, 2008 RogetMusic.com is back online
with a new design, courtesy of Lukasz Wieczorek of
www.adjustrealitycom
and with photography by Jonathan Hall.
Stay tuned for news and announcements from
Impact Soundworks,
my newly launched sample library development company. |