N e w s & U p d a t e s    
  Saturday, July 17, 2010
Check out video interviews with me and the other Star Wars: The Old Republic composers over at Gamespot, and a video documentary / interview on our score over at SWTOR.com!


Sunday, June 6, 2010
Added more credits, including Star Wars: The Force Unleashed 2 and Monkey Island 2: Special Edition. In addition to work on these games, I also recently finished music for the Poliglot Theater production, "Neither Heaven Nor Earth". This play is a recreation of Israel's Separation Barrier, inspired by interviews with Palestinian refugees and giving a realistic look at life on both sides of the conflict. The play premieres Off Broadway on June 11 with showings throughout the rest of the month (see website for details).


Saturday, February 20, 2010
Added more credits and music tracks, just in time for GDC! Recently I've been working on composing for Star Wars: The Old Republic, the upcoming LucasArts and Bioware MMORPG.

In other news, Impact Soundworks has recently unveiled our fourth sample library, Shreddage: Electric Rhythm Guitar. It features extensively-multisampled rhythm guitar, recorded DI without amps and with a tone and instrument specifically suited to rock and metal playing. I'm especially proud of my business partner Andrew Aversa's work on this library (as well as our guitarist Juan Medrano), as it is easily one of the easiest-to-use and most realistic samples of any kind that I have ever used.


Friday, July 3, 2009
Added several new credits of recently-announced games I've worked on in the past several months.

Additionally, Impact Soundworks has released a third sample library, Groove Bias: Vintage Drum Sounds. This library features drum kits inspired by classic 50s, 60s, and 70s records that have been sampled as breakbeats for years. For the first time, we present deeply sampled historical drum kits through vintage gear, finally enabling composers and producers to have the classic sound with all the control and detail one expects from a modern sample library.


Sunday, September 28, 2008
Impact Soundworks is announcing SitarNation: Classical Instruments of India to be released on October 20th. This new sample library is a collaboration between Andrew Aversa and myself, and contains the most detailed sitar, tambura, tabla and baya samples ever released. Highlights of the library include extensive multisampling with multiple velocity and round-robin layers for every instrument, multiple mic positions, a special set of "FX patches" designed through realtime and offline processing of the sampled content, dozens of MIDI loops for tabla and baya, and over 2.4 gigabytes of 24bit samples in unlocked WAV format, programmed for Kontakt 2 and above. Here are two demos I've composed from the library:

Traditional demo - This track uses the main set of Room-mic samples, and attempts to convey a realistic traditional performance.

Ambient demo - Using mostly FX patches and Ambient patches, this track is more geared towards an ambient cinematic setting.
 

In other news, my first sample library, Impact Steel: Metallic Percussion, has been featured on Electronic Musician's print magazine in the October 2008 issue. You can view their write-up here.
 

Saturday, September 27, 2008
I'd like to announce the release of Star Wars: The Force Unleashed, my first LucasArts title as a music editor and implementer. So far the game's been doing extremely well, selling over 1.5 million copies in the first week alone and being the #1 top-selling video game on 360 and PS3 worldwide.
 

Sunday, June 1, 2008
RogetMusic.com is back online with a new design, courtesy of Lukasz Wieczorek of www.adjustrealitycom and with photography by Jonathan Hall. Stay tuned for news and announcements from Impact Soundworks, my newly launched sample library development company.