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INSTRUMENTS

Large Steel Frame - Deep hits, thunderous clangs, scrapes, tremolos, and rolls from a three-sided 15"x15"x7" frame. 20 articulations, up to 7 velocity layers and 2 round robin variations per articulation. Includes a secondary "Bass-FX" patch for an even deeper bass tone.

Large Cylinder - Fingered hits and rolls from a hollow metal cylinder, 8.5" in diameter and 7" tall. 3 articulations, up to 9 velocity layers and 3 round robin variations per articulation. Includes a secondary "Bass-FX" patch for an even deeper bass tone.

Small Cylinder - Fingered hits from another hollow metal cylinder, 6.5" in diameter and 3.5" tall. 2 articulations, up to 7 velocity layers and 3 round robin variations per articulation.

Metal Spring - Plucks and scrapes from a 5.5" metal spring. 3 articulations, 7 velocity layers. Includes a secondary "Tuned" patch for playing in pitch.

Metal Cone - Various hits on a bell shape, 6.5" in diameter by 4" tall. 3 articulations, 7 velocity layers and 2 round robin variations per articulation.

FX Giant Hits - Several pitched and unpitched ambient hits, sculpted from other Impact: Steel samples.

FX Sweeps and Textures - Evocative ambient textures, drones, and sweeps, also sculpted from other Impact: Steel samples. These patches also feature dynamic filtering via modwheel, allowing for realtime timbral control.

FX "Clang Ensemble" - A group of percussionists playing Large Steel Frames. The Kontakt 2 version also features automatic humanization (variation in timing and loudness of individual hits) among the players, adjustable via scripting.

 

ERGONOMICS

Impact: Steel was designed to be as playable as possible, on both drum controllers as well as MIDI keyboards. As such, all main patches are keymapped without overlap, and can be loaded on a single channel for instant playability of all instruments. On a MIDI keyboard, hits are mapped to black keys, while scrapes, rolls, and tremolos are mapped to white keys. This should increase ease of playing for composers without dedicated drum controllers.

An additional set of "L/R" patches is included as well, with left/right hand hits separated onto adjacent notes to facilitate playing fast passages.

 

PATCH LIST


Large Steel Frame 1
Large Steel Frame 1 (LR)
Large Steel Frame 2
Large Steel Frame 2 (LR)
Large Steel Frame Bass-FX
Large Cylinder
Large Cylinder (LR)
Large Cylinder Bass-FX
Small Cylinder
Small Cylinder (LR)
Metal Spring
Spring Pluck Tuned
Metal Cone
Metal Cone (LR)
FX Clang Ensemble
FX Giant Hits - Bellowing Drone     * The separated Giant Hits patches are pitched
FX Giant Hits - Grey Steel
FX Giant Hits - Horror Hit
FX Giant Hits - Underwater
FX Giant Hits (all)     * includes several other unpitched hits
FX Sweep - Deep Crisscross
FX Sweep - Falling Scrape
FX Texture - Buzzing Overtones
FX Texture - Nuclear Reactor
FX Texture - Singing Overtones
FX Texture - Singing Steel
FX Texture - Underwater
FX Sweeps and Textures (all)

 

Copyright (c) 2007 by Wilbert Roget, II. All Rights Reserved.